SptBlur(bBuffer As bTftLibParameter1, bStrength As bTftLibParameter2, bTransparent As bTftLibParameter3, wAlphaColor As wTftLibParameter1), Byte
Applies a blur effect to a sprite buffer, using the larger dimension to create a more natural and balanced blur. Optional transparency support is available.
bBuffer – Working sprite buffer to be processed.
bStrength – Number of internal blur passes; higher values increase blur intensity.
bTransparent – Transparency mode:
0 – Apply blur to all pixels
1 – Skip pixels matching the alpha-key color
wAlphaColor – Alpha-key color used when transparency is enabled.
Result:
0 – Success
1 – Invalid source buffer
Created with the Personal Edition of HelpNDoc: Write eBooks for the Kindle