SptBlurHorizontal()

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SptBlurHorizontal(bBuffer As bTftLibParameter1, bStrength As bTftLibParameter2, bTransparent As bTftLibParameter3, wAlphaColor As wTftLibParameter1), Byte


Applies a horizontal blur effect to a sprite buffer, with optional transparency support.


bBuffer – Working sprite buffer to be processed.

bStrength – Number of internal blur passes; higher values increase the blur intensity.

bTransparent – Transparency mode:

0 – Apply blur to all pixels

1 – Skip pixels matching the alpha-key color

wAlphaColor – Alpha-key color used when transparency is enabled.


Result:

0 – Success

1 – Invalid source buffer

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