SptDimBuffer(bBuffer As Byte, wPixels As Word), Byte
Dimension a sprite buffer. Before a sprite buffer can be used, its size must be defined in terms of pixels. This operation performs a linear allocation, partitioning the dedicated global graphic RAM space.
bBuffer = Index of the buffer to be dimensioned
wPixels = Buffer size in pixels
Result:
0 = Operation successful
1 = Invalid buffer index
2 = Buffer exceeds the allowed RAM space
3 = Buffer size is 1 pixel (invalid)
4 = No change in buffer size (new size equals current size)
Important:
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