Proc SptWriteTft(wOrgX As wTftLibParameter1, wOrgY As wTftLibParameter2, bBuffer As bTftLibParameter1, bTransparent As bTftLibParameter2, wAlphaColor As wTftLibParameter3, bInvert As bTftLibParameter3, bOverlay As bTftLibParameter4)
Transfers an entire sprite buffer to the TFT screen. The buffer’s width and height metadata define the transfer area.
wOrgX - X coordinate of the bottom-left corner of the screen destination
wOrgY - Y coordinate of the bottom-left corner of the screen destination
bBuffer - Sprite buffer to be written to the screen
bTransparent - Transparency mode:
0 = Normal rendering (no transparency)
1 = Transparent rendering (skip pixels matching wAlphaColor)
wAlphaColor - Alpha color value used when transparency is enabled
bInvert - Color inversion mode:
0 = Normal colors
1 = Inverted colors
bOverlay - Pixel overlay / blending mode:
0 = NONE - No overlay; direct pixel replacement
1 = OR - Bitwise OR; lightens overlapping areas
2 = AND - Bitwise AND; intersection-style effect
3 = XOR - Bitwise XOR; highlights differences
4 = NAND - Inverted AND; brightens overlap zones
5 = NOR - Inverted OR; creates darker overlays
6 = XNOR - Inverted XOR; strong masking effect
7 = ADD - Color addition; brightens overlapping regions
8 = SUB - Color subtraction; darkens overlapping regions
9 = AVG - Color averaging; soft blending effect
10 = SCR - Screen blend; brightens highlights
11 = MUL - Multiply blend; darkens overlapping areas
12 = CON - Contrast blend; non-linear midtone enhancement
Notes:
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