TftPrintBdfChar(bChar As Byte, swX_Pos As SWord, swY_Pos As SWord, wForeColor As Word, wBackColor As Word, pTransparent As Bit)
bChar: The character to print.
swX_Pos: The absolute X position of the character's lower-left corner.
swY_Pos: The absolute Y position of the character's lower-left corner.
wForeColor: The 16-bit RGB565 color for the character (used for active pixels in the glyph).
wBackColor: The 16-bit RGB565 color for the background (used for empty pixels in the glyph box).
pTransparent: Whether to use transparency:
• 1: Yes (only active pixels are printed, preserving the background).
• 0: No (inactive pixels are filled with the background color).
Print character using BDF font.
Example:
TftPrintBdfChar("G", 10, 10, WHITE, BLACK, 0)
Note: When transparency is used, the background color (wBackColor) is ignored, and only the active pixels of the glyph are printed. However, this approach is slower than using the background color.
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Include "TftLib\Fonts\SND\F5_BDF_Sail-Regular-25.inc" '.... TftSetUp(0) TftSetBdfFont(5) TftResetScreen(BLUE) TftPrintBdfChar("G", 10, 10, WHITE, BLACK, 0) TftPrintBdfChar("G", 40, 40, WHITE, BLACK, 1) |
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